The Dictionary of Mu
Double Ennie Nominee!
ONLY 1 COPY LEFT (If you order and there are none left I will e-mail you and let you know. That order will be considered a pre-order for the next print run.)
The Dictionary of Mu is a physical book, a pulp fantasy setting supplement for Ron Edwards' Sorcerer RPG where demons are dead things, bits of history made wrong. Players will decide the fate of the planet through play, adding to the dictionary as they go and creating a deeper and richer history with every demonic summoning.
"Calling Dictionary of Mu a Sorcerer supplement is like calling the Sistine Chapel a Bible supplement." - Fred Hicks, author of Spirit of the Century, Don't Rest Your Head and the Dresden Files RPG from Evil Hat Games
"Dictionary of Mu is the most gorgeous gaming book I've ever seen. Art by Jenn Rodgers and layout by Luke Crane, you say? Why yes, that may have something to do with it." - Nathan Paoletta, author of The World Wide Wrestling RPG, Timestream and Carry: a game about war
"Trust me when I say this. Your game shelf is barren without this game. Lacking. Empty. But take care: this book will beat the holy hell out of your other books if you leave it alone too long." - John Wick, author of 7th Sea, Houses of the Blooded and Orkworld
"Judd Karlman's The Dictionary of Mu is an innovative and grisly Sorcerer setting..." - Ken Hite, Out of the Box
"Every so often a product comes along so full of imagination that the reader feels inspired. The reader leaves the product wanting to play it immediately, the ideas wind up in other games, and the reader can't stop talking about the product to others. Dictionary of Mu is such a product." - C.W. Richeson, RPG.net Reviewer
"Dictionary of Mu marked the final degeneration from 'trend' to 'affectation' and finally, 'masturbation.'" - Malcolm Sheppard
"The best thing I can say about Karlman's work is this: I have not played Sorceror, but because of Dictionary of Mu I now want to. The setting is so incredible and the concepts so compelling I can't wait to bring it to life at the gaming table, either using the game it was written for or adapting it to any of a dozen other RPGs and story games." - Michael Erb
Written by Judd Karlman
Art by Jennifer Rodgers
Graphic Design by Luke Crane
A supplement for the Sorcerer role-playing game.